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Materialize Effect - Unreal Engine

Had some time to study some shader effects. The scene was created by UE4Arch.com. I used BoxMasking and Blueprints to control the opacity of the material based on certain parameters. To apply the effect to the car's multiple objects, I created a Material Function so that it's easy to reuse it on other materials. I then used a Material Parameter Collection to control the effect on a global scale.

I used an approach by UnrealCG as reference: https://www.youtube.com/watch?v=_YTw-pFuWig

Materialize Effect

Materialize Effect

Transforming and Scaling

Transforming and Scaling

Material Function

Material Function

Here is the Material Function applied to a material. Just plug it into the Emissive and Opacity Mask.

Here is the Material Function applied to a material. Just plug it into the Emissive and Opacity Mask.